GreenFit 2.0

Smartmeter app

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Raising awareness about sustainability through social media hooks and game mechanics, in order to facilitate a transition to a more conscientious lifestyle for individuals, and communities as a whole.

GreenFit 2.0 is a follow-up to a concept I developed back in 2008 that got 3rt place at Samsung Young Design Awards. Since then the social media landscape and average user’s awareness has changed dramatically, so I decided to modernize the original concept using what is available today.

This iteration takes advantage of new technologies introduced since its predecessor’s release, and I have enhanced the user experience by drawing from the improved knowledge and experience I have gained during the course of my studies and professional experiences.

Features

Efficiency rating. This is an absolute value that takes into account the overall energy consumption, the characteristics of the house, the number of plople that live in it, and the average weather in the area.

Energy budgets. Those are weekly and monthly based, and are set adaptively by the system, according to the user behavior, in order the offer a fair, progressive challenge.

Points system, achievements, feedback and badges. Saving energy produces points, and points define the rank of the user in the community. Special achievements, connected the user activity use points as rewards, like consistently respecting the energy budgets, or being well respected within the community (feedback). Every rank and every achievement has a badge that is shown in the user profile.>

Efficiency rating. This is an absolute value that takes into account the overall energy consumption, the characteristics of the house, the number of plople that live in it, and the average weather in the area.

Energy budgets. Those are weekly and monthly based, and are set adaptively by the system, according to the user behavior, in order the offer a fair, progressive challenge.

Points system, achievements, feedback and badges. Saving energy produces points, and points define the rank of the user in the community.

Special achievements, connected the user activity use points as rewards, like consistently respecting the energy budgets, or being well respected within the community (feedback).

Every rank and every achievement has a badge that is shown in the user profile.

Community blog. Fully integrated with Facebook, enables the users to share ideas, articles, product reviews and consumption reports within the system and with their friends on facebook.

News feed. A customizable news feed reader, that offers easy access to the news coming from all the major green blogs existing on the internet.

Product finder. An extensive shop, mashed up with which.co.uk ratings for electric appliances and community feed and reviews about each product. The list includes also research projects and events. Financing research projects rewards the user with unique badges specific to the project and also the charity amount.

Photoframe. The app overlays its data over your favorite images as a screensaver option doubling itself into a smart photoframe, while keeping you constantly updated on what’s going on with your energy consumption and community activity.

Design notes

The major challenge was to leverage the game mechanics in order to offer an engaging energy management experience through short and mid-term goals (achievements) and appropriate infodesign.

Composition

1 Energy consumption meter to be installed on the main power line.

1 Receiver to collect the data locally and send it to the cloud.

1 Website to view the consumption data and interact with the community, and more.

1 iPad app that converts your tablet into a mobile hub for your Smartmeter.

Role and Team

Alessandro Filippi (Design)
Gillian Crampton Smith (Supervisor)
Philip tabor (Co-Supervisor)

Programs

Photoshop Extended CS4
Illustrator CS4
Flash Professional CS4
3D Studio Max + Vray

Platforms

iOS (iPad) + cloud

Report (in Italian)

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